View3ds

...
macgub
Posts: 119
Joined: Tue Feb 05, 2008 11:06 am

View3ds

Post by macgub »

After 2 years, new version is out. I tried done few simply optimizations, but I don't know it was sucessful.
http://www.macgub.j.pl/menuet/3ds_view/0053/readme.txt
http://www.macgub.j.pl/menuet/3ds_view/ ... 0053src.7z
http://www.macgub.j.pl/menuet/3ds_view/ ... w3dsKolSSE
http://macgub.co.pl/menuet/3ds_view/0053/View3dsKolMMX

edit 5 Dec 2021
General info for all my links:
I switch my site to http://macgub.co.pl For now domian works as alias (probably I wrote something wrong in dns comfigs) and I cannot direct link my files. If you want download some packages browse by hand. Its not comfort, I know, sorry.
Last edited by macgub on Sun Dec 05, 2021 9:01 pm, edited 5 times in total.
User avatar
hidnplayr
Mentor/Kernel Developer
Posts: 1318
Joined: Fri Jun 30, 2006 9:01 am

Re: View3ds

Post by hidnplayr »

Nice work.
I have uploaded the source code of this new version to the SVN server.
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius -- and a lot of courage -- to move in the opposite direction." Albert Einstein
User avatar
Leency
Designer
Posts: 5731
Joined: Thu Jan 25, 2007 3:33 pm
Has thanked: 2 times

Re: View3ds

Post by Leency »

The same as macgub's sources, but this version is more compatible with KolibriOS:
- skinned window
- default path is /rd/1/3d/house.3ds (this file in last distro, but teapot.3ds seems better...)
Attachments
view3ds.zip
(62.93 KiB) Downloaded 474 times
Sapiens dominabitur astris
User avatar
Gluk
Posts: 1222
Joined: Mon Apr 16, 2007 6:38 pm

Re: View3ds

Post by Gluk »

maybe /sys/ will be better?
И мы уже давно не пешки,
Мы пули, мы орлы, и решки!
Война ютит бинарный код,
Умри, или иди вперед!
User avatar
Asper
Posts: 988
Joined: Fri Jun 27, 2008 3:22 pm

Re: View3ds

Post by Asper »

My congratulations macgub, incredible improvements! Keep up the good coding!
macgub
Posts: 119
Joined: Tue Feb 05, 2008 11:06 am

Re: View3ds

Post by macgub »

View3ds 0.054 - tiny viewer to .3ds files. 8)

What's new?
1. Optimizations.
2. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z).
3. Problem with too small memory to generate object fixed. (Problem ocurred with
house.3ds object and others objects contains less than 1000 faces and points).

http://www.macgub.j.pl/menuet/3ds_view/0054/readme.txt
http://www.macgub.j.pl/menuet/3ds_view/ ... 0054src.7z
http://www.macgub.j.pl/menuet/3ds_view/ ... w3dsKolSSE
http://www.macgub.j.pl/menuet/3ds_view/ ... w3dsKolMMX
Last edited by macgub on Sat Feb 20, 2021 8:46 pm, edited 4 times in total.
macgub
Posts: 119
Joined: Tue Feb 05, 2008 11:06 am

Re: View3ds

Post by macgub »

0.055 is out.
I done few simply SSE optimizations in bump + texture drawing model.

http://www.macgub.j.pl/menuet/3ds_view/0055/3ds0055.7z
Last edited by macgub on Sat Feb 20, 2021 8:46 pm, edited 2 times in total.
User avatar
yogev_ezra
Public Relations
Posts: 1879
Joined: Mon Jun 07, 2010 12:01 pm

Re: View3ds

Post by yogev_ezra »

macgub wrote:0.055 is out.
I done few simply SSE optimizations in bump + texture drawing model.
Wow, what a coincidence! Just yesterday I updated your program in Subversion to version 0.054 (it was 0.053 till yesterday). :wink: Have to do some more work now :wink:
macgub
Posts: 119
Joined: Tue Feb 05, 2008 11:06 am

Re: View3ds

Post by macgub »

Changes in version 0.055 are rather tiny. As well you may use 0.054.
User avatar
yogev_ezra
Public Relations
Posts: 1879
Joined: Mon Jun 07, 2010 12:01 pm

Re: View3ds

Post by yogev_ezra »

macgub wrote:Changes in version 0.055 are rather tiny. As well you may use 0.054.
It's ok - I have done that already :wink:

For next version may I make a small suggestion - add a possibility to select a file to play.
Right now the 3DS filename is hardcoded inside the program itself, so changing the name will require program recompile.
But there is now a new framework element - OpenDialog - that you can use in your program.
And then you can add an option to select a file to play via OpenDialog element.

Also I have one more small question: on your website there is one more program - 3dshearts - that is now also included in KolibriOS. I wonder can you list the difference between 3dshearts and 3dsviewer? Is hearts just a stripped-down version of the viewer? Or it has some features that the viewer does not have?

Thank you in advance for your reply :wink:
macgub
Posts: 119
Joined: Tue Feb 05, 2008 11:06 am

Re: View3ds

Post by macgub »

3DS filename is hardcoded inside the program itself, so changing the name will require program recompile.
No. View3ds open 3ds file given as the parameter. Just use kfar or kfm. This file managers run view3ds autmatically after selecting 3ds file. If program can't find file, it is given path in sources, it generates object.
And then you can add an option to select a file to play via OpenDialog element

Feel free to add this option. ( If You are impatient ). :mrgreen:
As you say heart is older version of view3ds. But in heart you can change main color.
And heart contains a 3ds object inside, so it is bit bigger.
macgub
Posts: 119
Joined: Tue Feb 05, 2008 11:06 am

Re: View3ds

Post by macgub »

0.056 is out. I done some optimizations, few improvements.
http://www.macgub.j.pl/menuet/3ds_view/ ... ds0.056.7z
Last edited by macgub on Sat Feb 20, 2021 8:47 pm, edited 2 times in total.
User avatar
Asper
Posts: 988
Joined: Fri Jun 27, 2008 3:22 pm

Re: View3ds

Post by Asper »

Thank you for your work.
macgub
Posts: 119
Joined: Tue Feb 05, 2008 11:06 am

Re: View3ds

Post by macgub »

0.057 is out.
In last versions by opening file bigger then ~18 KB and choosing env mode, program terminate. I remove this bug.

http://www.macgub.j.pl/menuet/3ds_view/0057/3ds0057.7z
Last edited by macgub on Sat Feb 20, 2021 8:47 pm, edited 2 times in total.
SoUrcerer
Posts: 2810
Joined: Mon Sep 24, 2007 11:11 am
Been thanked: 1 time

Re: View3ds

Post by SoUrcerer »

Cool!
Is it possible to create simple 3D editor with 3dsview render engine?
Post Reply

Who is online

Users browsing this forum: No registered users and 0 guests