View3ds

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  • I added asc file format support.
    http://macgub.co.pl/menuet/3ds_view/0065/3ds0065.7z -> src and bin
    http://macgub.co.pl/win/asc_objects.zip -> example asc objects.
    Reading asc files as parameter like in 3ds format cause. User might change kfar and kfm ini files.
    :D
    Last edited by macgub on Mon Jan 24, 2022 8:22 pm, edited 3 times in total.
  • You come back! Great! I believed :)
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  • Thanks to updated SVN. You can also add: "asc /sys/3d/view3ds" in kfm.ini file and "asc=/sys/3d/view3ds" in kfar.ini file.
  • Done, rev. 5489.
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  • I just uploaded new version. I implemented app window according to current resolution and new emboss procedure.
    http://macgub.co.pl/menuet/3ds_view/0066/3ds0066.7z
    Last edited by macgub on Mon Jan 24, 2022 8:22 pm, edited 3 times in total.
  • Last edited by macgub on Mon Jan 24, 2022 8:24 pm, edited 3 times in total.
  • Thanks. Uploaded to SVN rev #6648.
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  • ver 0.068
    I done editing mesh option, but with no saving to file.
    http://macgub.co.pl/menuet/3ds_view/0068/3ds0068.7z
    http://macgub.co.pl/menuet/3ds_view/0068/README.TXT
    Best regards :D
    Last edited by macgub on Mon Jan 24, 2022 8:25 pm, edited 3 times in total.
  • Uploaded to SVN rev #6769.
  • My app dont works in newesst kolibri. Whats up?
  • Hello, macgub

    There were several changes in kernel adding AVX support, this broke a lot off apps on a new PCs.
    Sorry for that, I hope it will be fixed soon...

    See more http://websvn.kolibrios.org/log.php?rep ... rch=&all=1
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  • AVX is fun! Thanks for clarification. Are there plans for multiprocesor support?
  • OK I can help in makeing app able to run. If you are intrested give a sign.
  • Already fixed (kernel code reverted).
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