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 Post subject: Re: View3ds
PostPosted: Sat Feb 06, 2021 12:09 am 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 103
Leency wrote:
В каких программах можно создавать 3DS файлы?

*.3ds objects can be constructed in my win3ds app too. But sorry, it has very not comfortable gui. Program is still in development. Its a Windows fork of view3ds app. To achive this object I generated three rotated Bezier solids, where wall is rotated Bezier curve. So arised eyes, ears and whole oval of face. Each solid was saved to file. I generated two Bezier pipes also (nose & mouth). This steps was done in version win3ds17. This chunks of object were prerotated, scaled, translated and added together. Whole obbject was teslated two time, than I performed remove inisde faces. This steps was done in version win3ds26. Finally inside edges were smoothed (option will be introduced in version 27).
I think I implement in future some features from win3ds to view3ds app.
Just few self advertisment words.
:wink:
To download please browse: http://macgub.j.pl


Attachments:
File comment: screenshot
monster.jpg
monster.jpg [ 71.31 KiB | Viewed 1677 times ]
File comment: object 3ds
monster.zip [172.77 KiB]
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 Post subject: Re: View3ds
PostPosted: Sun Feb 28, 2021 7:29 pm 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 103
Some other objects that I make in Win3ds program - extended version of View3ds app I wrote for Windows.
http://macgub.j.pl/win/own_3ds_objects.7z
And direct link to newest release of Win3ds executables and sources.
http://macgub.j.pl/win/win3ds27.7z
8)


Last edited by macgub on Fri Mar 26, 2021 10:58 pm, edited 1 time in total.

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 Post subject: Re: View3ds
PostPosted: Wed Mar 24, 2021 8:49 am 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 103
New version of View3ds is out.
I implemented new rendering model real Phong + texturing with bilinear filtering + transparency. See readme.txt file for details.


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3ds0072kol.7z [68.3 KiB]
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 Post subject: Re: View3ds
PostPosted: Fri Mar 26, 2021 10:58 pm 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 103
No one want upload it to SVN? Maybye executables are to big to put it on diskette image?


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 Post subject: Re: View3ds
PostPosted: Sun Apr 04, 2021 4:05 am 
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Joined: Mon Oct 19, 2009 10:58 am
Posts: 627
macgub,

I have just uploaded your new version, thanks for sharing.

I applied a few minor edits: converted names of included files to lower case:
Code:
-include "FLAT_CAT.INC"
+include "flat_cat.inc"
; and so on...

This is because our build server runs Linux where FS is case-sensitive.
Could you fix it in your version too, so I don't have to do it manually next time? Or, instead, convert all the names to upper case. Thank you.


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 Post subject: Re: View3ds
PostPosted: Sun Apr 04, 2021 10:18 pm 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 103
dunkaist
Thanks for updating svn. I will provide correct case in next versions. Thx for clarification.


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 Post subject: Re: View3ds
PostPosted: Tue Apr 06, 2021 7:38 am 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 103
Something happen that in 3DS folder on SVN server there is no files. When i tried download, whole package occupied 112 bytes.


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Clipboard02.jpg
Clipboard02.jpg [ 29.75 KiB | Viewed 976 times ]
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 Post subject: Re: View3ds
PostPosted: Tue Apr 06, 2021 2:52 pm 
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Joined: Mon Oct 19, 2009 10:58 am
Posts: 627
I moved View3ds program from 3DS to view3ds directory.
Sorry for inconvenience.


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 Post subject: Re: View3ds
PostPosted: Sat May 08, 2021 7:10 pm 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 103
0073 is out. I implement non redundand edge detection, add object info (faces, vertices, edges count). Also I fixed bug - not posibility correct load objects above 65536 vertices.


Attachments:
3ds0073.7z [68.58 KiB]
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 Post subject: Re: View3ds
PostPosted: Wed May 12, 2021 3:27 am 
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Joined: Thu Jan 25, 2007 3:33 pm
Posts: 5463
macgub wrote:
0073 is out. I implement non redundand edge detection, add object info (faces, vertices, edges count). Also I fixed bug - not posibility correct load objects above 65536 vertices.
Thanks. Uploaded to SVN #8719
(but autobuild is broken so it is not yet updated)

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