Search found 97 matches
- Wed Jun 11, 2014 3:34 pm
- Forum: English
- Topic: Find a file in the SVN repository
- Replies: 3
- Views: 3989
Re: Find a file in the SVN repository
In a reply to another topic http://board.kolibrios.org/viewtopic.php?f=23&t=2701 , hidnplayer guided me to download the whole SVN. Now I can search for a file or folder locally on my Windows pc. :) It would be nice to find text inside the text files. "SeekFast" for windows looks like a...
- Wed Jun 11, 2014 3:10 pm
- Forum: English
- Topic: need help to compile MTDBG using Fasm on windows
- Replies: 3
- Views: 3921
Re: need help to compile MTDBG using Fasm on windows
Off course. What I missed was the way to get to the svn browser: " svn://kolibrios.org/ ". :D Using the browser I immediately noticed the mistake: I must use the macro.inc file from the "programs" folder. Now the assembly works without problem, and I can start digging in. Thank y...
- Wed Jun 11, 2014 12:56 am
- Forum: English
- Topic: need help to compile MTDBG using Fasm on windows
- Replies: 3
- Views: 3921
need help to compile MTDBG using Fasm on windows
I try to compile MTDBG on windows to learn its innerworking and to experiment with it. I have little experiance with Fasm and could use some help. I downloaded the latest MTDBG folder from KolibriOS 0.7. To resolve assembly errors, 1. I added the macro.inc file from the LibGUI folder. 2. I added a &...
- Mon Jun 09, 2014 8:46 pm
- Forum: English
- Topic: thread switching and message sending
- Replies: 2
- Views: 3343
thread switching and message sending
The "create thread" call (f.51,1) seems to return immediately, returning a TID. I assume that thread switching takes place during the next "wait event" (f.10) (and f.11?) when the event queue is empty. 1. Is this correct? 2. Can the slot number be obtained from a thread before th...
- Wed May 28, 2014 1:32 am
- Forum: English
- Topic: Library questions
- Replies: 4
- Views: 3709
Re: Library questions
I am absent for one week. On my return, installing a SVN-client is the first thing I will do.
Then I will continue to study "animage", because that application also uses a library function.
Thank you so much for your patience.
Then I will continue to study "animage", because that application also uses a library function.
Thank you so much for your patience.
- Tue May 27, 2014 5:51 pm
- Forum: English
- Topic: Library questions
- Replies: 4
- Views: 3709
Re: Library questions
The source code of the libraries on svn is in "SVN\programs\develop\libraries" folder. Thank you . On 25.05 I downloaded the latest distro (3.951 files). I dont find the sources in there for library examples. The folder "programs" is not in it. For newbie's, a complete and up to...
- Tue May 27, 2014 1:56 pm
- Forum: English
- Topic: Library questions
- Replies: 4
- Views: 3709
Library questions
I see 17 .obj files in the LIB folder.
Four of them are described in http://wiki.kolibrios.org/wiki/Libs-dev
Where to find the description the others and simple examples for each?
I also see .dll files. When what to use?
Four of them are described in http://wiki.kolibrios.org/wiki/Libs-dev
Where to find the description the others and simple examples for each?
I also see .dll files. When what to use?
- Tue May 27, 2014 12:44 am
- Forum: English
- Topic: Dead keys for Western Latin
- Replies: 8
- Views: 6153
Re: Dead keys for Western Latin
I give a new enhanced version of my KeyView with a character chart for both systemfont and Western Latin. The tab key toggles between both fonts. The ASCII and scancode is shown for in keyed characters. The application is not finished, but I already give it so maybe you can help me with the followin...
- Mon May 26, 2014 12:38 pm
- Forum: English
- Topic: Dead keys for Western Latin
- Replies: 8
- Views: 6153
Re: Dead keys for Western Latin
I still need to work out the dead key combinations (ë, ò, û, . . .). Here is the new version of my "KeyView" application with functional deadkeys. It works for all European keyboards when used with CP1252. The € symbol works now. Request for hidnplayer : Please change scancode 0x1A from 0...
- Mon May 26, 2014 12:26 am
- Forum: English
- Topic: Animage memory.inc PointerToPalette
- Replies: 5
- Views: 3895
Re: Animage memory.inc PointerToPalette
This code is not used and is obsolete Uh?? MTDbg proves that the code is executed. The program uses f.68 for memory management.. Yes indeed. It describes the map of regions from the memory page add eax,(1200* 100 *3)+50*(20*20*3)+1 ; mov [PointerToPalette], I_END+(1200* 100 *3)+50*(20*20*3)+1 ; S =...
- Sun May 25, 2014 6:25 pm
- Forum: English
- Topic: belgian keyboard support
- Replies: 29
- Views: 15749
Re: belgian keyboard support
The SVN version of the kernel is printed on the blue screen, but the SVN version of an application would be hard to determine. Indeed, the startup screen shows: version 0.7.7.0+ [autobuild 24 may 2014 17:06, r4937]. So I should have your latest version. Would it not be good practice to add the svn ...
- Sun May 25, 2014 4:10 pm
- Forum: English
- Topic: belgian keyboard support
- Replies: 29
- Views: 15749
Re: belgian keyboard support
Code "²³" is not generated and the "\" is missing on the "<>\" key. Should be fixed now (altough I dont understand why '\' suddenly works). I just installed the latest kolibri.img from the Build webpage. The fix does not work. (My mistake??). Is there a way to verify t...
- Sun May 25, 2014 3:21 pm
- Forum: English
- Topic: Dead keys for Western Latin
- Replies: 8
- Views: 6153
Re: Dead keys for Western Latin
Why do you use built in keymap? I think nobody besides you and me here have Belgian keyboards :) There are many keyboard layouts in Europe, and the setup.asm routine will need often updates. The built-in keymap will be used to enter and test a newly created keyboard layout. Another button will writ...
- Sun May 25, 2014 1:12 pm
- Forum: English
- Topic: Dead keys for Western Latin
- Replies: 8
- Views: 6153
Re: Dead keys for Western Latin
ASCIIVJU does not show the western codepage and it does not copy the picked characters to the clipboard.hidnplayr wrote:We already have a "character picker" called ASCIIVJU: viewtopic.php?f=42&t=1455
The source code might help. Do you know if the source code is available?
- Sun May 25, 2014 12:58 pm
- Forum: English
- Topic: Animage memory.inc PointerToPalette
- Replies: 5
- Views: 3895
Animage memory.inc PointerToPalette
I examine the "Animage" application in order to learn the Kolibri programming environment. In memory.inc I see the following: mov eax,[ScreenPointer] add eax,(1200*100*3)+50*(20*20*3)+1 mov [PointerToPalette],eax Should that not be: mov eax,[ScreenPointer] add eax,(1200* 1000 *3)+50*(20*20...