And how do i mount a .mnt file? Rename it to .img? Or qemu can support .mnt?Pathoswithin wrote:You should output as .mnt.
Also, you may not use it at all, and just delete something from image. Games folder, for example.
Search found 3 matches
- Tue Jun 21, 2022 7:52 pm
- Forum: English
- Topic: Editing Kernel Source Code
- Replies: 5
- Views: 4289
Re: Editing Kernel Source Code
- Mon Jun 20, 2022 5:11 pm
- Forum: English
- Topic: Editing Kernel Source Code
- Replies: 5
- Views: 4289
Re: Editing Kernel Source Code
Greetings. Use KPACK for this. There is a checkbox "Kernel" it includes the kerpack function Hi. I used Kpack and checked kernel option and I selected output as .img and when i run it in qemu it says " Not a bootable Disk. " I am using KERNEL file that compile generated (when co...
- Sun Jun 19, 2022 8:07 pm
- Forum: English
- Topic: Editing Kernel Source Code
- Replies: 5
- Views: 4289
Editing Kernel Source Code
Hello, I recently downloaded kolibrios and I wanted to change the source code (inside kolibrios) and there is no kerpack and disk (iso I was using to boot) is full so i cant copy kernel to /rd/1/kernel.mnt to make it into a .img file , and where I can find kerpack to actually download and use it. Th...