Hello, I recently downloaded kolibrios and I wanted to change the source code (inside kolibrios) and there is no
kerpack and disk (iso I was using to boot) is full so i cant copy kernel to /rd/1/kernel.mnt to make it into a
.img file , and where I can find kerpack to actually download and use it.
Thanks.
Editing Kernel Source Code
Greetings. Use KPACK for this. There is a checkbox "Kernel" it includes the kerpack function
Изобретайте колёса каждый раз, когда хотите написать новую программу.
Hi. I used Kpack and checked kernel option and I selected output as .img and when i run it in qemu it says " Not a bootable Disk. "turbocat wrote:Greetings. Use KPACK for this. There is a checkbox "Kernel" it includes the kerpack function
I am using KERNEL file that compile generated (when compiled kernel.asm).
Thanks.
You should output as .mnt.
Also, you may not use it at all, and just delete something from image. Games folder, for example.
Also, you may not use it at all, and just delete something from image. Games folder, for example.
And how do i mount a .mnt file? Rename it to .img? Or qemu can support .mnt?Pathoswithin wrote:You should output as .mnt.
Also, you may not use it at all, and just delete something from image. Games folder, for example.
No, you need to replace the original kernel.mnt in .img image with the newly compiled kernel.mnt.Vuk5001 wrote: And how do i mount a .mnt file? Rename it to .img? Or qemu can support .mnt?
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