KolibriGL (OpenGL for KolibriOS)
Posted: Tue Dec 06, 2011 7:33 pm
I have been working on a making an OpenGL implementation for KolibriOS. This would allow KolbriOS to use 3D hardware acceleration with the help of some drivers. There will also be a software renderer.
Who thinks that this is a good idea? All I need from you is 2 simple thinks:
1) I would like to reserve a system call number
2) I would like to reserve a window flag (WIN_OPENGL) to mark a window as an OpenGL window.
As far as I know most developers speak Russian, so I post it on this forum as I cannot speak Russian. If that's OK please tell me which system call I may reserve and which window flag.
Thank you.
Who thinks that this is a good idea? All I need from you is 2 simple thinks:
1) I would like to reserve a system call number
2) I would like to reserve a window flag (WIN_OPENGL) to mark a window as an OpenGL window.
As far as I know most developers speak Russian, so I post it on this forum as I cannot speak Russian. If that's OK please tell me which system call I may reserve and which window flag.
Thank you.