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 Post subject: Lua
PostPosted: Mon Dec 23, 2019 4:24 am 
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Joined: Mon Dec 23, 2019 3:47 am
Posts: 8
As you may know, Lua is an Object Oriented Language which fits in less than 500 Kb.
I propose to port it to KOS and write a compiler from it.

Edit: Sorry, I forgot to link it, http://www.lua.org

Meanwhile, merry Christmas and a great new year everybody


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 Post subject: Re: Lua
PostPosted: Tue Dec 24, 2019 3:29 pm 
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Designer
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Joined: Thu Jan 25, 2007 3:33 pm
Posts: 5284
Hello zanuzzo,

There is already a port of Lua in Kolibri.

Regards,
Kiril

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Звиздеть не мешки ворочать


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 Post subject: Re: Lua
PostPosted: Tue Dec 24, 2019 3:41 pm 
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Joined: Mon Dec 23, 2019 3:47 am
Posts: 8
Thanks, I didn't know.
Is it a compiler?


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 Post subject: Re: Lua
PostPosted: Tue Dec 24, 2019 3:43 pm 
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Designer
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Joined: Thu Jan 25, 2007 3:33 pm
Posts: 5284
First before you write a message you need spend some time using KolibriOS. Then you have to search this forum. And only then you may create a question.

If the required information is in Russian then you can use Google website translator.

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Звиздеть не мешки ворочать


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 Post subject: Re: Lua
PostPosted: Tue Dec 24, 2019 3:46 pm 
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Joined: Mon Dec 23, 2019 3:47 am
Posts: 8
You're not a mod, but you feel a boss.
Aren't you?


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 Post subject: Re: Lua
PostPosted: Tue Dec 24, 2019 3:58 pm 
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Joined: Mon Dec 23, 2019 3:47 am
Posts: 8
By the way, my idea is to use Lua as a "second language" for KOS development, so translate or compile to FASM.
So, Lua shouldn't be just ported, but rather *integrated* in KOS.


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 Post subject: Re: Lua
PostPosted: Wed Dec 25, 2019 10:20 pm 
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Kernel Developer
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Joined: Fri Aug 14, 2009 1:46 am
Posts: 1408
hi, zanuzzo
you are very welcome to drive any existing project here, or start a new one if you wish.

In the other hand, imho Leency asked a reasonably good first question: have you tried the existing Lua port yet?
- even if you don't like it - you might wish to improve/upgrade/optimize it - just to save your development time


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 Post subject: Re: Lua
PostPosted: Thu Dec 26, 2019 9:08 pm 
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Joined: Mon Dec 23, 2019 3:47 am
Posts: 8
May be, but look at this his other reply here viewtopic.php?f=39&t=4086

He's not so helpful


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 Post subject: Re: Lua
PostPosted: Thu Dec 26, 2019 9:55 pm 
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Kernel Developer
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Joined: Fri Aug 14, 2009 1:46 am
Posts: 1408
zanuzzo
anyone may have bad periods in his life, please don't take it personally.
I feel sorry I also was sometimes rood with newcomers on this forum.

you can't imagine how many stupid guys and AI robots have already been politely welcomed here, so just take it as a textual "hello" captcha ;)

the main point is: if you want something to be done - just try to do a little bit, show your code and explain all benefits
then ask CleverMouse to get your pass to SVN - and drive your project(s) as a full-member developer


Last edited by art_zh on Thu Dec 26, 2019 9:56 pm, edited 1 time in total.

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 Post subject: Re: Lua
PostPosted: Thu Dec 26, 2019 9:56 pm 
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Joined: Mon Dec 23, 2019 3:47 am
Posts: 8
Ok, thanks


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 Post subject: Re: Lua
PostPosted: Fri Dec 27, 2019 8:42 am 
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Joined: Thu May 23, 2019 10:50 pm
Posts: 79
I will add to what art_zh said the following (do not think anything bad): your message was too similar to the next Wishlist, and there were so many of them on the forum that the next simply caused frank irritation (+ burning up the ass).

_________________________________________
Прибавлю к тому, что сказал art_zh, следующее (не подумайте ничего плохого): ваше сообщение было слишком похоже на очередные хотелки, а их на форуме уже накопилось столько, что очередная просто вызывает откровенное раздражение (+подгорание задницы).

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