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 Post subject: View3ds
PostPosted: Sat Oct 31, 2009 9:13 pm 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 83
After 2 years, new version is out. I tried done few simply optimizations, but I don't know it was sucessful.
http://www.macgub.vxm.pl/menuet/3ds_vie ... readme.txt
http://www.macgub.vxm.pl/menuet/3ds_vie ... 0053src.7z
http://www.macgub.vxm.pl/menuet/3ds_vie ... w3dsKolSSE
http://www.macgub.vxm.pl/menuet/3ds_vie ... w3dsKolMMX


Last edited by macgub on Tue Mar 06, 2018 1:01 pm, edited 2 times in total.

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 Post subject: Re: View3ds
PostPosted: Sun Nov 01, 2009 1:03 am 
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Posts: 1248
Nice work.
I have uploaded the source code of this new version to the SVN server.

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 Post subject: Re: View3ds
PostPosted: Sun Nov 01, 2009 2:23 am 
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Posts: 5067
The same as macgub's sources, but this version is more compatible with KolibriOS:
- skinned window
- default path is /rd/1/3d/house.3ds (this file in last distro, but teapot.3ds seems better...)


Attachments:
view3ds.zip [62.93 KiB]
Downloaded 243 times

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 Post subject: Re: View3ds
PostPosted: Sun Nov 01, 2009 3:15 am 
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Joined: Mon Apr 16, 2007 6:38 pm
Posts: 1222
maybe /sys/ will be better?

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 Post subject: Re: View3ds
PostPosted: Mon Nov 02, 2009 5:46 pm 
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Joined: Fri Jun 27, 2008 3:22 pm
Posts: 988
My congratulations macgub, incredible improvements! Keep up the good coding!


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 Post subject: Re: View3ds
PostPosted: Tue Dec 08, 2009 7:41 pm 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 83
View3ds 0.054 - tiny viewer to .3ds files. 8)

What's new?
1. Optimizations.
2. Re map texture, bumps option - allow spherical mapping around each axle (X,Y,Z).
3. Problem with too small memory to generate object fixed. (Problem ocurred with
house.3ds object and others objects contains less than 1000 faces and points).

http://www.macgub.vxm.pl/menuet/3ds_vie ... readme.txt
http://www.macgub.vxm.pl/menuet/3ds_vie ... 0054src.7z
http://www.macgub.vxm.pl/menuet/3ds_vie ... w3dsKolSSE
http://www.macgub.vxm.pl/menuet/3ds_vie ... w3dsKolMMX


Last edited by macgub on Tue Mar 06, 2018 1:02 pm, edited 3 times in total.

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 Post subject: Re: View3ds
PostPosted: Mon Jan 31, 2011 11:08 am 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 83
0.055 is out.
I done few simply SSE optimizations in bump + texture drawing model.

http://www.macgub.vxm.pl/menuet/3ds_vie ... 3ds0055.7z


Last edited by macgub on Tue Mar 06, 2018 1:03 pm, edited 1 time in total.

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 Post subject: Re: View3ds
PostPosted: Mon Jan 31, 2011 11:56 am 
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Public Relations
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Joined: Mon Jun 07, 2010 12:01 pm
Posts: 1879
macgub wrote:
0.055 is out.
I done few simply SSE optimizations in bump + texture drawing model.

Wow, what a coincidence! Just yesterday I updated your program in Subversion to version 0.054 (it was 0.053 till yesterday). :wink: Have to do some more work now :wink:


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 Post subject: Re: View3ds
PostPosted: Tue Feb 01, 2011 11:00 am 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 83
Changes in version 0.055 are rather tiny. As well you may use 0.054.


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 Post subject: Re: View3ds
PostPosted: Wed Feb 02, 2011 12:36 pm 
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Posts: 1879
macgub wrote:
Changes in version 0.055 are rather tiny. As well you may use 0.054.

It's ok - I have done that already :wink:

For next version may I make a small suggestion - add a possibility to select a file to play.
Right now the 3DS filename is hardcoded inside the program itself, so changing the name will require program recompile.
But there is now a new framework element - OpenDialog - that you can use in your program.
And then you can add an option to select a file to play via OpenDialog element.

Also I have one more small question: on your website there is one more program - 3dshearts - that is now also included in KolibriOS. I wonder can you list the difference between 3dshearts and 3dsviewer? Is hearts just a stripped-down version of the viewer? Or it has some features that the viewer does not have?

Thank you in advance for your reply :wink:


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 Post subject: Re: View3ds
PostPosted: Wed Feb 02, 2011 1:46 pm 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 83
Quote:
3DS filename is hardcoded inside the program itself, so changing the name will require program recompile.

No. View3ds open 3ds file given as the parameter. Just use kfar or kfm. This file managers run view3ds autmatically after selecting 3ds file. If program can't find file, it is given path in sources, it generates object.
Quote:
And then you can add an option to select a file to play via OpenDialog element

Feel free to add this option. ( If You are impatient ). :mrgreen:
As you say heart is older version of view3ds. But in heart you can change main color.
And heart contains a 3ds object inside, so it is bit bigger.


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 Post subject: Re: View3ds
PostPosted: Fri Feb 18, 2011 11:54 am 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 83
0.056 is out. I done some optimizations, few improvements.
http://www.macgub.vxm.pl/menuet/3ds_vie ... ds0.056.7z


Last edited by macgub on Tue Mar 06, 2018 1:03 pm, edited 1 time in total.

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 Post subject: Re: View3ds
PostPosted: Thu Feb 24, 2011 2:11 pm 
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Joined: Fri Jun 27, 2008 3:22 pm
Posts: 988
Thank you for your work.


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 Post subject: Re: View3ds
PostPosted: Tue Apr 12, 2011 12:34 pm 
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Joined: Tue Feb 05, 2008 11:06 am
Posts: 83
0.057 is out.
In last versions by opening file bigger then ~18 KB and choosing env mode, program terminate. I remove this bug.

http://www.macgub.vxm.pl/menuet/3ds_vie ... 3ds0057.7z


Last edited by macgub on Tue Mar 06, 2018 1:04 pm, edited 1 time in total.

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 Post subject: Re: View3ds
PostPosted: Tue Apr 12, 2011 10:13 pm 
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Joined: Mon Sep 24, 2007 11:11 am
Posts: 2814
Cool!
Is it possible to create simple 3D editor with 3dsview render engine?


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