in kernel #768, my mice work, but in #769 com mice are dead..
I'm also having problems with the interrupt handler in #769, wich might be the cause of the dead mice...
Search found 1302 matches
- Thu Mar 27, 2008 7:54 pm
- Forum: Distributives
- Topic: KolibriOS 0.7.x.0
- Replies: 193
- Views: 104829
- Mon Mar 24, 2008 12:47 pm
- Forum: Games
- Topic: Lode Runner Live
- Replies: 56
- Views: 49351
Re: Lode Runner Live
lrl5 moved to ftp://kolibrios.org/pub/games/bw/lrl-5.tar.bz2 (http://ftp.kolibrios.org/pub/games/bw/lrl-5.tar.bz2)
Also, did you know you can reduce the executable size from 193kb to 36kb using mtappack from diamond?
It's a nice port, keep up the good work
Also, did you know you can reduce the executable size from 193kb to 36kb using mtappack from diamond?
It's a nice port, keep up the good work
- Mon Mar 24, 2008 12:42 am
- Forum: Network
- Topic: ICQ для Колибри
- Replies: 20
- Views: 21701
Re: ICQ для Колибри
RTL8168 has the RTL8169 chipset AFAIK, so it should be supportedGluk wrote:"Realtek RTL8168/8111 PCI-E Gigabit Ethernet NIC" - does it supported?
try running AUTODHCP and look at user tab in debugboard
- Sun Mar 23, 2008 4:38 pm
- Forum: Distributives
- Topic: KolibriOS 0.7.x.0
- Replies: 193
- Views: 104829
Re: KolibriOS 0.7.x.0
just in case nobody noticed..
Pipe game also seems to be broken
Pipe game also seems to be broken
- Wed Mar 19, 2008 5:44 pm
- Forum: English
- Topic: Newbie can't get on internet with Kolibri
- Replies: 1
- Views: 4025
Re: Newbie can't get on internet with Kolibri
you can use 'stackcfg' to set up your ip/dns/gateway/subnetmask. (dont forget to select 'packet driver') But you can also use dhcp, easiest way is by the application called 'autodhcp'. This last application will output information to the debug board in tab 'user' We're having problems with the netwo...
- Mon Mar 17, 2008 8:08 pm
- Forum: Games
- Topic: Все игры для KolibriOS
- Replies: 204
- Views: 147307
Re: Все игры для KolibriOS
Some games are on the FTP server: ftp://kolibrios.org/pub/games/
My unfinished Space-invaders clone is there too.
If you want, you could upload all the games to the ftp...
My unfinished Space-invaders clone is there too.
If you want, you could upload all the games to the ftp...
- Tue Mar 04, 2008 10:10 pm
- Forum: English
- Topic: Direct access to memory
- Replies: 6
- Views: 5308
Re: Direct access to memory
ok, i tought i didnt understand you correctly
good luck with your projects
good luck with your projects
- Tue Mar 04, 2008 8:47 am
- Forum: English
- Topic: Direct access to memory
- Replies: 6
- Views: 5308
Re: Direct access to memory
Ok, another question - can i get access to keyboard buffer in kolibri? Sure you can, but you can only read the first key in buffer, by using this function: http://kolibrios.org/?p=Documentation&sp=SystemFunctions&sfp=02 Commonly, people wait/check for a key event first, with function 10, 11...
- Sun Mar 02, 2008 1:48 pm
- Forum: English
- Topic: string library in kolibri
- Replies: 4
- Views: 4332
Re: string library in kolibri
feel free to make such a library then
Or maybe we can port something like FasmLIB http://fasmlib.x86asm.net/
(I would probably still parse it by hand anyway :p)
Or maybe we can port something like FasmLIB http://fasmlib.x86asm.net/
(I would probably still parse it by hand anyway :p)
- Sun Mar 02, 2008 1:06 pm
- Forum: English
- Topic: location of console.asm
- Replies: 2
- Views: 3635
Re: location of console.asm
you can find the sources and maybe an example on the site you downloaded AZ:
http://diamondz.land.ru/
the file is called console.7z
The source code doesnt seem to be on the SVN yet..
http://diamondz.land.ru/
the file is called console.7z
The source code doesnt seem to be on the SVN yet..
- Sun Mar 02, 2008 12:58 pm
- Forum: English
- Topic: string library in kolibri
- Replies: 4
- Views: 4332
Re: string library in kolibri
The string lib is not implented yet, and i'm not sure if we actually need one.. please, read the section 'string operations' in the flat assembler's user manual: http://flatassembler.net/docs.php?article=manual#2.1.8 I hope this helps you :) PS: the code you showed is very fast and small, i dont see...
- Sat Feb 09, 2008 7:22 pm
- Forum: Multimedia
- Topic: start menu mokup
- Replies: 4
- Views: 8061
Re: start menu mokup
We'd better make a skinneable panel then?
Probably using images and a .ini file, time to use the libraries !
Probably using images and a .ini file, time to use the libraries !
- Thu Feb 07, 2008 1:12 am
- Forum: English
- Topic: ARC-II author
- Replies: 4
- Views: 5118
Re: ARC-II author
A binary can be found here: http://www.geocities.com/sonny73044/meos/meos_apps.htmWildwest wrote: You worked also on e-mail client JMAIL (it was 3 years ago) - do you have sources of that program?
It seems he never released the source code, so hopefully for you, he still got it
- Wed Feb 06, 2008 9:44 pm
- Forum: Network
- Topic: ICQ для Колибри
- Replies: 20
- Views: 21701
Re: ICQ для Колибри
no WLAN drivers have been written yet...Leency wrote:I have P5K-E motherboard with RTL8187L. Does it supported?
- Wed Feb 06, 2008 7:29 pm
- Forum: Network
- Topic: ICQ для Колибри
- Replies: 20
- Views: 21701
Re: ICQ для Колибри
Only the RTL8139 driver works in the latest kernel, others will crash the system sooner or later.
If you want to use other drivers, use kernel of revision #464 or older.
Good luck with your program
If you want to use other drivers, use kernel of revision #464 or older.
Good luck with your program