Search found 11 matches
- Fri Jun 03, 2016 2:16 am
- Forum: English
- Topic: is it possible to catch exceptions in kolibrios?
- Replies: 3
- Views: 7448
is it possible to catch exceptions in kolibrios?
just a simple question. when programming for KolibriOS, what exactly happens if, for example, i cause a page fault? does the kernel simply terminate my application, or is there some way to catch the error? (kinda like a SIGSEGV signal in POSIX systems).
- Thu Mar 03, 2016 8:35 pm
- Forum: English
- Topic: Complete kolibri gcc cross-compiler
- Replies: 8
- Views: 6175
Re: Complete kolibri gcc cross-compiler
The binutils patch you provided fails to build "eelf_i386_kolibri.o".
It will probably be easier if you try my additions to your already-existing build.
It will probably be easier if you try my additions to your already-existing build.
- Sat Feb 20, 2016 10:50 pm
- Forum: English
- Topic: Complete kolibri gcc cross-compiler
- Replies: 8
- Views: 6175
Re: Complete kolibri gcc cross-compiler
Hello, I have attached a modified version of "kolibri.h" as well as some support files. kolibri_head.o goes into your kolibri sysroot lib directory (sorry, I wrote it in NASM assembly; translation, if necessary, should be trivial, it's literally just the Kolibri executable header with some...
- Thu Feb 18, 2016 9:02 pm
- Forum: English
- Topic: Complete kolibri gcc cross-compiler
- Replies: 8
- Views: 6175
Re: Complete kolibri gcc cross-compiler
It looks like your GCC patch does not inlcude a config/gcc/kolibri.h file. Did you add one?
I can probably get the cross-compiler to output Kolibri executables directly if that helps.
I can probably get the cross-compiler to output Kolibri executables directly if that helps.
- Thu Feb 18, 2016 5:35 pm
- Forum: English
- Topic: Complete kolibri gcc cross-compiler
- Replies: 8
- Views: 6175
Re: Complete kolibri gcc cross-compiler
Hello maruiszp, I think you have the barebone basics correct regarding the path you should take for constructing a cross compiler. I've already built an ELF32 version of the executable. As I have some other tasks to deal with at the moment (like C layer etc), maybe it would save you some time to co...
- Wed Feb 17, 2016 4:58 pm
- Forum: English
- Topic: Complete kolibri gcc cross-compiler
- Replies: 8
- Views: 6175
Complete kolibri gcc cross-compiler
I am yet to try this (will do later), but having built a cross-compiler for my OS, I think this solution will work for cross-compiling from Linux to KolibriOS. We basically follows this tutorial: http://wiki.osdev.org/OS_Specific_Toolchain Replacing "myos" with "kolibri". In the ...
- Tue Sep 25, 2012 10:08 pm
- Forum: English
- Topic: Accelerated Graphics Cards
- Replies: 4
- Views: 4656
Re: Accelerated Graphics Cards
Yes, there is some work for AMD/ATI, but not complete (like very early pre-pre-alpha) Link: http://board.kolibrios.org/viewtopic.php?f=27&t=718 Here you can find some additional info. Also it is a good place to ask technical questions. I'm polish and I can only read russian letters, but not und...
- Sat Sep 22, 2012 12:46 am
- Forum: English
- Topic: Accelerated Graphics Cards
- Replies: 4
- Views: 4656
Accelerated Graphics Cards
As far as I know, KolibriOS has no support for accelerated graphics cards (or am I wrong?). I know that there are ports of MESA, but without the drivers, because KolibriOS has no interface for GPU drivers. If that is the case, me and my gamedev team, "Madd Games", may work on an accelerate...
- Sun Dec 11, 2011 2:11 pm
- Forum: English
- Topic: Mouse is not working well in Kolibri OS.
- Replies: 10
- Views: 7554
Re: Mouse is not working well in Kolibri OS.
if the USB mouse is not supported, why don't we make a driver for it?
- Tue Dec 06, 2011 8:26 pm
- Forum: English
- Topic: KolibriGL (OpenGL for KolibriOS)
- Replies: 4
- Views: 4381
Re: KolibriGL (OpenGL for KolibriOS)
I'm just worried that someone will try to take the same system call number as I did. So how about 25? And as I said I also need a new window flag. How about for the "EDX" parameter for "EAX=0" (draw window) we're gonna add a new value for the "Y" field, which is 5=WIN_O...
- Tue Dec 06, 2011 7:33 pm
- Forum: English
- Topic: KolibriGL (OpenGL for KolibriOS)
- Replies: 4
- Views: 4381
KolibriGL (OpenGL for KolibriOS)
I have been working on a making an OpenGL implementation for KolibriOS. This would allow KolbriOS to use 3D hardware acceleration with the help of some drivers. There will also be a software renderer. Who thinks that this is a good idea? All I need from you is 2 simple thinks: 1) I would like to res...