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 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Mon Jun 03, 2013 7:52 pm 

Replies: 30
Views: 10642


He trabajado con MTDBG... También he señalado en rojo los datos...pero están desensamblados ¿Como interpreto esto?

Muchas gracias

Ángel

I have worked with MTDBG ... I've also noted in red ... but data are disassembled How to interpret this?

thank you very much

Ángel

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Mon Jun 03, 2013 7:50 pm 

Replies: 30
Views: 10642


El ensamblador queda así

He resaltado en rojo los datos

The assembler is thus

I have highlighted in red the data

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Mon Jun 03, 2013 7:48 pm 

Replies: 30
Views: 10642


You can't disassemble data just because it's data :D So, "MENUET01" is "MENUET01", and nothing else :) Just data. Also, you're using latest builds in QEMU? Make sure you use -vga vmware option, it's useful for 24-bit and 32-bit color. No lo acabo de entender.... Me he puesto otr...

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Sun Jun 02, 2013 8:58 pm 

Replies: 30
Views: 10642


SoUrcerer wrote:
Use "d", Luke.


Yes, I have, in the window appears on top, but not disassembled ... :cry:

Would need to know which are the bytes that are ahead of the data (title and text). Is there any option in MTDBG to find out? :?:

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Sun Jun 02, 2013 4:19 pm 

Replies: 30
Views: 10642


Leency wrote:
angel
Please, use last nightbuild, not three years old distro.
Download from here: http://builds.kolibrios.org/


I changed to a newer version :D :D . But the problem is the same :cry: , I can not disassemble the data :evil: :evil: . Can anyone help? :twisted:

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Sun Jun 02, 2013 3:16 pm 

Replies: 30
Views: 10642


The MTDBG is marvelous!!!! :D :D

Can I Disassemble the data from the line 50? :roll: How? :shock: :shock:

Thank you so much :D :D :wink:

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Fri May 31, 2013 6:25 pm 

Replies: 30
Views: 10642


Continuo analizando el programa: :roll: 6C6F6F6B2773206C696B6520796F752068617665206A75737420636F6D70696C6564202020796F7 5722066697273742070726F6772616D20666F72204B6F6C696272694F532E2020202020202020202020202 020202020202020202020202020202020202020202020202020202020202020202020436F6E67726174756 C61746...

 Forum: Spanish   Topic: Spanish-speaking users: please introduce yourself here!

Posted: Tue May 28, 2013 2:42 pm 

Replies: 17
Views: 8936


Kolibri doesn't have "real" bytecode, its' bytecode is Intel IA32 machine code . I don't sure, do you want compile code to FASM sources or directly to IA32 machine code for Kolibri? Sorry, I don't know spanish, but I'm trying to help you:) I would like that my little project (pachi) compi...

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Tue May 28, 2013 2:36 pm 

Replies: 30
Views: 10642


angel : I have edited your posts and divided the HEX string into a few lines, because it broke some browsers since it was too long. Sorry for that. Thank you very much for your concern :D Muchas gracias por preocuparte :D MTDBG has help file in DOCPACK (look for icon on desktop). Also, you can type...

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Tue May 28, 2013 12:20 pm 

Replies: 30
Views: 10642


Just use disassembler. Si!!! el MTDBG :D :twisted: E8 35 00 00 00 call 5Eh 6A 0A push 0Ah 58 pop eax CD 40 int 40h 83 F8 01 cmp eax,1 74 0C jz 3Fh 83 F8 02 cmp eax,2 74 0E jz 46h 83 F8 03 cmp eax,3 74 10 jz 4Dh EB EA jmp 24h E8 1A 00 00 00 call 5Eh EB E3 jmp 29h 6A 02 push 2 58 pop eax CD 40 int 40...

 Forum: Spanish   Topic: Spanish-speaking users: please introduce yourself here!

Posted: Tue May 28, 2013 10:30 am 

Replies: 17
Views: 8936


Hola a todos!!! Mi nombre es Ángel, soy español :D Sobre todo siento curiosidad por saber como están hechas las cosas :twisted: Tengo un pequeño proyecto libre https://sites.google.com/site/bluedragonos1/ Es un pequeño compilador en pascal :shock: La idea es que, a partir de código en pascal, genere...

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Tue May 28, 2013 10:18 am 

Replies: 30
Views: 10642


http://wiki.kolibrios.org/wiki/Writing_applications_for_KolibriOS#The_header I hope you already read this. :) Esto es muy interesante, aunque lo que hace es abrirme mas dudas :oops: :oops: :roll: Revisemos el análisis del ejemplo 4D - M - 8bits (1 byte) \ 45 - E - 8bits (1 byte) | 4E - N - 8bits (1...

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Mon May 27, 2013 2:36 pm 

Replies: 30
Views: 10642


Bien. Desconozco a qué te refieres con Bytecode. Pero en el enlace que te pasé se explica que hace cada parte de un programa para Kolibri. Hay ejemplos en C también (creo que no tan explicados como ensamblador). Ahora estuve leyendo sobre Bytecode... por lo que entendí, lo utilizan los lenguajes ti...

 Forum: Spanish   Topic: Manual de fasm para Kolibrios

Posted: Sun May 26, 2013 11:46 pm 

Replies: 2
Views: 3483


Se puede ver un ejemplo completo aquí http://wiki.kolibrios.org/wiki/Writing_applications_for_KolibriOS

 Forum: Spanish   Topic: Emulador

 Post subject: Re: Emulador
Posted: Sun May 26, 2013 11:45 pm 

Replies: 30
Views: 10642


esevece wrote:
Sigo sin entender qué es lo que querés hacer. ¿Querés hacer un KlbrInWin?


Exactamente... Pero en un lenguaje de alto nivel, C, Pascal :twisted: pero necesito saber con exactitud que hace cada byteCode...
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